Bastian de BylandClaude Opus 5 ea98d1b556 fix: strip the server-only log stack script that breaks client world load
The dedicated server (app 380870) and the client are packaged separately and
have drifted. Base.Log_Stack_01 was removed from the client in 42.16, but the
server package still ships entity_logstack.txt.

The server registers every script it can see into a new world's
WorldDictionary, so the entry lands in the save, and every client then fails at
world load with:

  WorldDictionaryException: [SpriteConfigs] Missing dictionary script on
  client: Base.Log_Stack_01

Nothing in multiplayer can legitimately reference a script that no client has,
so dropping it server-side costs nothing.

The strip runs after the SteamCMD update rather than once at install time on
purpose: validate restores the file on every boot, so it has to be removed on
every boot too.

Note this does not repair a world whose dictionary already records the entry --
that save still needs regenerating.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 14:36:36 -04:00
2020-09-24 21:06:56 -04:00
2022-04-04 20:26:45 -04:00
2020-09-25 14:22:54 -04:00
2020-09-24 21:06:56 -04:00
2023-05-03 12:30:14 -04:00
2020-09-25 12:04:21 -04:00
2023-07-24 15:25:47 -04:00

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