The logrotate config added with the Sophie overhaul claimed to bound PZ's own logs. It did not. data/Logs had reached 18 GB across 112 entries and 146k files, and rotation had never once fired there. Two reasons, both wrong assumptions on my part. PZ rolls its logs into dated directories -- logs_2025-12-14/ through logs_2026-08-26/, up to 279 MB each -- so the Logs/*.txt glob only ever matched a handful of loose files at the top. And it rotates by size: not one file in that tree exceeds 100M, because the growth is in the number of files, not the size of any of them. Age-based pruning is the right tool, so this adds a daily zomboid-log-prune timer keeping 14 days and deleting the emptied directories behind it. It runs under podman unshare, since the files belong to the container's UID. logrotate keeps server-console.txt, which is a single ever-growing file and genuinely is what it is good at. Narrowed its scope to say so rather than implying coverage it never had. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
521 lines
17 KiB
YAML
521 lines
17 KiB
YAML
---
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- name: load vendored sophie modlist
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ansible.builtin.include_vars:
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file: zomboid_sophie_mods.yml
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tags: zomboid-conf
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- name: create zomboid host directory volumes
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become: true
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ansible.builtin.file:
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path: "{{ item }}"
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state: directory
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0755
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notify: restorecon podman
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loop:
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- "{{ zomboid_path }}/server"
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- "{{ zomboid_path }}/data"
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- "{{ zomboid_path }}/scripts"
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- "{{ zomboid_path }}/logs"
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- name: create podman bin directory
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become: true
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ansible.builtin.file:
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path: "{{ podman_home }}/bin"
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state: directory
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0755'
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- name: deploy zomboid world reset script
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become: true
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ansible.builtin.template:
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src: zomboid/world-reset.sh.j2
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dest: "{{ podman_home }}/bin/zomboid-world-reset.sh"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0755'
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- name: deploy zomboid world reset path unit
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-world-reset.path.j2
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dest: "{{ podman_home }}/.config/systemd/user/zomboid-world-reset.path"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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notify: reload zomboid systemd
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- name: deploy zomboid world reset service unit
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-world-reset.service.j2
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dest: "{{ podman_home }}/.config/systemd/user/zomboid-world-reset.service"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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notify: reload zomboid systemd
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- name: deploy zomboid stats script
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-stats.sh.j2
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dest: "{{ podman_home }}/bin/zomboid-stats.sh"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0755'
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- name: create zomboid stats file with correct permissions
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become: true
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ansible.builtin.file:
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path: "{{ podman_volumes }}/zomboid-stats.json"
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state: touch
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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modification_time: preserve
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access_time: preserve
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- name: deploy zomboid stats service unit
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-stats.service.j2
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dest: "{{ podman_home }}/.config/systemd/user/zomboid-stats.service"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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notify: reload zomboid systemd
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- name: deploy zomboid stats timer unit
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-stats.timer.j2
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dest: "{{ podman_home }}/.config/systemd/user/zomboid-stats.timer"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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notify: reload zomboid systemd
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- name: enable zomboid stats timer
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become: true
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become_user: "{{ podman_user }}"
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ansible.builtin.systemd:
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name: zomboid-stats.timer
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scope: user
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enabled: true
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state: started
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daemon_reload: true
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- name: copy zomboid entrypoint script
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become: true
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ansible.builtin.template:
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src: zomboid/entrypoint.sh.j2
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dest: "{{ zomboid_path }}/scripts/entrypoint.sh"
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0755
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notify: restorecon podman
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- name: copy zomboid steamcmd install script
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become: true
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ansible.builtin.template:
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src: zomboid/install.scmd.j2
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dest: "{{ zomboid_path }}/scripts/install.scmd"
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0644
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notify: restorecon podman
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# Server config is seeded from the vendored Sophie 42 preset *before* first
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# boot, so the server never generates a vanilla INI we then have to patch.
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#
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# force is off by design: these files are a starting point, not a managed
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# state. Stop the server, hand-edit them, regenerate the world -- Ansible will
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# not clobber the edits on the next deploy. Re-push deliberately with
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# -e zomboid_config_force=true.
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- name: create zomboid server config directory
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become: true
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ansible.builtin.file:
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path: "{{ zomboid_path }}/data/Server"
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state: directory
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0755
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notify: restorecon podman
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tags: zomboid-conf
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- name: seed zomboid server ini from sophie preset
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become: true
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ansible.builtin.template:
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src: zomboid/server.ini.j2
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dest: "{{ zomboid_path }}/data/Server/{{ zomboid_server_name }}.ini"
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force: "{{ zomboid_config_force | bool }}"
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0644
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notify: restorecon podman
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tags: zomboid-conf
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# Copied, not templated: these are Lua and must not go through Jinja.
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- name: seed zomboid sandbox and spawn config from sophie preset
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become: true
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ansible.builtin.copy:
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src: "zomboid/sophie/{{ item }}.lua"
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dest: "{{ zomboid_path }}/data/Server/{{ zomboid_server_name }}_{{ item }}.lua"
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force: "{{ zomboid_config_force | bool }}"
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0644
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loop:
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- SandboxVars
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- spawnregions
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- spawnpoints
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notify: restorecon podman
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tags: zomboid-conf
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- name: deploy zomboid log prune script
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-log-prune.sh.j2
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dest: "{{ podman_home }}/bin/zomboid-log-prune.sh"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0755'
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- name: deploy zomboid log prune units
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become: true
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ansible.builtin.template:
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src: "zomboid/zomboid-log-prune.{{ item }}.j2"
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dest: "{{ podman_home }}/.config/systemd/user/zomboid-log-prune.{{ item }}"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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loop:
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- service
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- timer
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notify: reload zomboid systemd
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- name: enable zomboid log prune timer
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become: true
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become_user: "{{ podman_user }}"
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ansible.builtin.systemd:
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name: zomboid-log-prune.timer
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scope: user
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enabled: true
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state: started
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daemon_reload: true
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# The server's own logs, not the container's. PZ holds these fds open for the
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# life of the process, so copytruncate is mandatory -- a rename would leave it
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# writing into an unlinked inode and the file would appear to stop growing.
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- name: deploy zomboid logrotate config
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become: true
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ansible.builtin.template:
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src: zomboid/logrotate.j2
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dest: /etc/logrotate.d/zomboid
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owner: root
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group: root
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mode: 0644
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# Set volume permissions for steam user (UID 1000) inside container
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# This uses podman unshare to set ownership correctly for rootless podman
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- name: set zomboid volume permissions for steam user
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become: true
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become_user: "{{ podman_user }}"
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ansible.builtin.shell: |
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podman unshare chown -R 1000:1000 {{ zomboid_path }}/server
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podman unshare chown -R 1000:1000 {{ zomboid_path }}/data
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changed_when: false
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- name: flush handlers
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ansible.builtin.meta: flush_handlers
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- import_tasks: podman/podman-check.yml
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vars:
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container_name: zomboid
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container_image: "{{ image }}"
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- name: create zomboid container
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become: true
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become_user: "{{ podman_user }}"
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containers.podman.podman_container:
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name: zomboid
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image: "{{ image }}"
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restart_policy: on-failure:3
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log_driver: k8s-file
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log_opt:
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max_size: 50m
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env:
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SERVER_NAME: "{{ zomboid_server_name }}"
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MIN_RAM: "{{ zomboid_min_ram }}"
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MAX_RAM: "{{ zomboid_max_ram }}"
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AUTO_UPDATE: "true"
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ADMIN_PASSWORD: "{{ zomboid_admin_password }}"
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SERVER_PASSWORD: "{{ zomboid_password }}"
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PUID: "1000"
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PGID: "1000"
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volumes:
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- "{{ zomboid_path }}/server:/project-zomboid"
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- "{{ zomboid_path }}/data:/project-zomboid-config"
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- "{{ zomboid_path }}/scripts/entrypoint.sh:/entrypoint.sh:ro"
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- "{{ zomboid_path }}/scripts/install.scmd:/home/steam/install.scmd:ro"
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ports:
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- "16261:16261/udp"
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- "16262:16262/udp"
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- "{{ zomboid_rcon_port }}:{{ zomboid_rcon_port }}/tcp"
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command: /bin/bash /entrypoint.sh
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- name: create systemd startup job for zomboid
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include_tasks: podman/systemd-generate.yml
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vars:
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container_name: zomboid
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# Ensure zomboid restarts on any exit (including admin-triggered restarts)
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- name: configure zomboid systemd to always restart
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become: true
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become_user: "{{ podman_user }}"
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ansible.builtin.lineinfile:
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path: "{{ podman_home }}/.config/systemd/user/zomboid.service"
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regexp: "^Restart="
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line: "Restart=always"
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notify: reload zomboid systemd
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# Firewall logging for player IP correlation
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# Logs new UDP connections to Zomboid port for IP address tracking
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- name: add firewall rule to log zomboid connections
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 0
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-p udp --dport 16261 -m conntrack --ctstate NEW
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-j LOG --log-prefix "ZOMBOID_CONN: " --log-level 4
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register: firewall_result
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changed_when: "'already' not in firewall_result.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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- name: add firewall rule to log zomboid connections (runtime)
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become: true
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ansible.builtin.command: >
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firewall-cmd --direct --add-rule ipv4 filter INPUT 0
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-p udp --dport 16261 -m conntrack --ctstate NEW
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-j LOG --log-prefix "ZOMBOID_CONN: " --log-level 4
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changed_when: false
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failed_when: false
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tags: firewall
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# =============================================================================
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# Add logging for port 16262 (mirrors existing 16261 logging)
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# =============================================================================
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- name: add firewall rule to log zomboid connections on 16262
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 0
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-p udp --dport 16262 -m conntrack --ctstate NEW
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-j LOG --log-prefix "ZOMBOID_CONN: " --log-level 4
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register: firewall_result_16262
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changed_when: "'already' not in firewall_result_16262.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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- name: add firewall rule to log zomboid connections on 16262 (runtime)
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become: true
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ansible.builtin.command: >
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firewall-cmd --direct --add-rule ipv4 filter INPUT 0
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-p udp --dport 16262 -m conntrack --ctstate NEW
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-j LOG --log-prefix "ZOMBOID_CONN: " --log-level 4
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changed_when: false
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failed_when: false
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tags: firewall
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# =============================================================================
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# Zomboid Rate Limiting and Query Flood Protection
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# =============================================================================
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# These rules mitigate Steam server query floods while allowing legitimate play.
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# Query packets are typically 53 bytes; game traffic is larger and sustained.
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#
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# Rule priority: 0=logging (existing), 1=allow established, 2=rate limit queries
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# Allow established/related connections without rate limiting
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# This ensures active players aren't affected by query rate limits
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- name: allow established zomboid connections on 16261
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 1
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-p udp --dport 16261 -m conntrack --ctstate ESTABLISHED,RELATED
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-j ACCEPT
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register: established_result
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changed_when: "'already' not in established_result.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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- name: allow established zomboid connections on 16262
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 1
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-p udp --dport 16262 -m conntrack --ctstate ESTABLISHED,RELATED
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-j ACCEPT
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register: established_result_16262
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changed_when: "'already' not in established_result_16262.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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# =============================================================================
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# Smart Zomboid Traffic Filtering (Packet-Size Based)
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# =============================================================================
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# Distinguishes legitimate players from scanner bots:
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# - Players send varied packet sizes (53, 37, 1472 bytes)
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# - Scanners only send 53-byte query packets
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#
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# Rule priority:
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# 0 = LOG all (existing above)
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# 1 = ACCEPT established (existing above)
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# 2 = Mark + ACCEPT non-query packets (verifies player)
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# 3 = ACCEPT queries from verified IPs
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# 4 = LOG rate-limited queries from unverified IPs
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# 5 = DROP rate-limited queries from unverified IPs
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# Priority 2: Mark IPs sending non-query packets as verified (1 hour TTL)
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# Any packet NOT 53 bytes proves actual connection attempt
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- name: mark verified players on 16261 (non-query packets)
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 2
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-p udp --dport 16261 -m conntrack --ctstate NEW
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-m length ! --length 53
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-m recent --name zomboid_verified --set
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-j ACCEPT
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register: verify_result
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changed_when: "'already' not in verify_result.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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- name: mark verified players on 16262 (non-query packets)
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 2
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-p udp --dport 16262 -m conntrack --ctstate NEW
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-m length ! --length 53
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-m recent --name zomboid_verified --set
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-j ACCEPT
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register: verify_result_16262
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changed_when: "'already' not in verify_result_16262.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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# Priority 3: Allow queries from verified players (within 1 hour)
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- name: allow queries from verified players on 16261
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 3
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-p udp --dport 16261 -m conntrack --ctstate NEW
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-m length --length 53
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-m recent --name zomboid_verified --rcheck --seconds 3600
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-j ACCEPT
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register: verified_query_result
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changed_when: "'already' not in verified_query_result.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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- name: allow queries from verified players on 16262
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 3
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-p udp --dport 16262 -m conntrack --ctstate NEW
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-m length --length 53
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-m recent --name zomboid_verified --rcheck --seconds 3600
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-j ACCEPT
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register: verified_query_result_16262
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changed_when: "'already' not in verified_query_result_16262.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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# Priority 4: LOG rate-limited queries from unverified IPs
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# Very aggressive: 2 burst, then 1 per hour
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# Note: Uses same hashlimit name as DROP rule to share bucket
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- name: log rate-limited queries from unverified IPs on 16261
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 4
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-p udp --dport 16261 -m conntrack --ctstate NEW
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-m length --length 53
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-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
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--hashlimit-mode srcip --hashlimit-name zomboid_query_16261
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--hashlimit-htable-expire 3600000
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-j LOG --log-prefix "ZOMBOID_RATELIMIT: " --log-level 4
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register: unverified_log_result
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changed_when: "'already' not in unverified_log_result.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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- name: log rate-limited queries from unverified IPs on 16262
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 4
|
|
-p udp --dport 16262 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16262
|
|
--hashlimit-htable-expire 3600000
|
|
-j LOG --log-prefix "ZOMBOID_RATELIMIT: " --log-level 4
|
|
register: unverified_log_result_16262
|
|
changed_when: "'already' not in unverified_log_result_16262.stderr"
|
|
failed_when: false
|
|
notify: restart firewalld
|
|
tags: firewall
|
|
|
|
# Priority 5: DROP rate-limited queries from unverified IPs
|
|
# Note: Uses same hashlimit name as LOG rule to share bucket
|
|
- name: drop rate-limited queries from unverified IPs on 16261
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 5
|
|
-p udp --dport 16261 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16261
|
|
--hashlimit-htable-expire 3600000
|
|
-j DROP
|
|
register: unverified_drop_result
|
|
changed_when: "'already' not in unverified_drop_result.stderr"
|
|
failed_when: false
|
|
notify: restart firewalld
|
|
tags: firewall
|
|
|
|
- name: drop rate-limited queries from unverified IPs on 16262
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 5
|
|
-p udp --dport 16262 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16262
|
|
--hashlimit-htable-expire 3600000
|
|
-j DROP
|
|
register: unverified_drop_result_16262
|
|
changed_when: "'already' not in unverified_drop_result_16262.stderr"
|
|
failed_when: false
|
|
notify: restart firewalld
|
|
tags: firewall
|
|
|
|
# World reset is now triggered via Discord bot -> systemd path unit
|
|
# See zomboid-world-reset.path and zomboid-world-reset.service
|
|
- name: enable zomboid world reset path unit
|
|
become: true
|
|
become_user: "{{ podman_user }}"
|
|
ansible.builtin.systemd:
|
|
name: zomboid-world-reset.path
|
|
scope: user
|
|
enabled: true
|
|
state: started
|
|
daemon_reload: true
|