The vendored Sophie preset and the running debbzoid world had drifted, and the repo only held the preset. That is not a restore point: force-pushing it would have reverted the admins' in-game tuning rather than recovering it, which is exactly how a Sophie world quietly became an Apocalypse one once already -- 139 values reverted, loot from 0.35 back to 0.9, CharacterFreePoints 0 to 60. files/zomboid/sophie/SandboxVars.lua is now a snapshot of the live world taken 2026-08-31, not the preset as shipped. The modlist is untouched and still upstream, which is why zomboid_preset_version now names the two halves and their separate dates. server.ini.j2 carries the eight keys that had drifted: PlayerSafehouse false -> true SafehouseAllowNonResidential false -> true (the diner/gas-station case) SafehouseAllowRespawn false -> true SafehouseAllowLoot true -> false SafehouseAllowFire true -> false TrashDeleteAll false -> true MapRemotePlayerVisibility 1 -> 4 ResetID 6953472 -> 826046 ResetID is in that list on purpose, and matters most. It is the world's soft-reset token: a file value that differs from the one the live world was created with tells every connected client to roll a new character. Carrying the live value makes a deliberate force-push a no-op instead of a server-wide wipe prompt. Spawn config gets its own switch, zomboid_spawn_force. spawnregions.lua and spawnpoints.lua are the only config a running world re-reads -- at every server start, where SandboxVars is read once, when the world is created -- so a spawn edit is deployable on the live world without a wipe. Sharing zomboid_config_force between them would have meant force-pushing the whole preset to land a one-line spawn edit, rewriting the INI (hence the ResetID hazard above) and the world's SandboxVars along with it. config-template/ now tracks the repo unconditionally. Nothing on the host writes that directory and the server cannot see it, so it has no hand edits to protect; if it does not track the repo it is not a restore point, just an older world's settings. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016QdWYhwUtwM2NQGukiRh12
44 lines
2.6 KiB
Lua
44 lines
2.6 KiB
Lua
-- Spawn regions offered to new characters, deployed as
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-- Server/debbzoid_spawnregions.lua. PZ reads it at every server start, so a
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-- change here takes effect on the live world after a restart -- no wipe.
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--
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-- Each entry either points at a map's own list (file = ...) or at a file in the
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-- server's Server/ directory (serverfile = ...). Both are loaded by
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-- media/lua/shared/SpawnRegions.lua; a region whose file is missing logs
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-- "spawn points may be broken" to the server console and is dropped from the
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-- list, taking its spawn choices with it.
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--
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-- This list is also what makes buildings unclaimable. SafeHouse.canBeSafehouse
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-- walks every point of every region here, resolves each to a grid square, and
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-- refuses the claim with "Spawn location. Cannot be claimed." if the square
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-- being claimed is inside that square's building. It does not care which
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-- profession the point belongs to, whether the region is reachable, or whether
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-- the player is an admin. A point on an outdoor square blocks nothing, because
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-- an outdoor square has no building.
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--
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-- 2026-08-31: "Echo Creek, KY" is commented out below. Its spawn list holds
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-- exactly one point -- posX 3573, posY 10899, unemployed only -- and that point
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-- sits inside the Echo Creek gas station/diner, which is why the diner cannot
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-- be claimed as a safehouse. There is no server option that lifts the
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-- restriction, so removing the region is the only way to free the building
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-- short of moving the point somewhere else (see spawnpoints.lua).
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--
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-- The cost of removing it: unemployed characters lose Echo Creek as a spawn
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-- choice. Nothing else changes -- the town, its loot and its buildings stay in
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-- the world, and no existing character is affected.
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function SpawnRegions()
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return {
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{ name = "Brandenburg, KY", file = "media/maps/Brandenburg, KY/spawnpoints.lua" },
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-- { name = "Echo Creek, KY", file = "media/maps/Echo Creek, KY/spawnpoints.lua" },
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{ name = "Ekron, KY", file = "media/maps/Ekron, KY/spawnpoints.lua" },
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{ name = "Fallas Lake, KY", file = "media/maps/Fallas Lake, KY/spawnpoints.lua" },
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{ name = "Irvington, KY", file = "media/maps/Irvington, KY/spawnpoints.lua" },
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{ name = "March Ridge, KY", file = "media/maps/March Ridge, KY/spawnpoints.lua" },
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{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
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{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
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{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
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{ name = "Valley Station, KY", file = "media/maps/Valley Station, KY/spawnpoints.lua" },
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{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
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}
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end
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