The anti-scanner rules dropped 53-byte Steam query packets above 1/hour with a burst of 2, per source IP, on the theory that only scanners send queries and that real players would already have been marked verified by the priority-2 rule when they sent something larger. That premise is inverted. A client's first contact with the server IS a 53-byte query, so nobody can be verified before querying, and nobody can query more than twice an hour without being dropped. The counters said so plainly: five packets had ever matched the verified-accept rule, against 30,563 drops. fail2ban then banned each dropped player for a week -- 32 live bans, 550 total, firing every ten minutes, every one of them a residential address. Keeps the shape of the protection and moves the threshold somewhere no real client reaches: opening the server browser or retrying a connection is a handful of queries, a flood is thousands. Removes the old rules first so hosts carrying them converge instead of stacking a second copy. The bans themselves were also hooked into INPUT for tcp only, so they never blocked the UDP game traffic they were meant to -- the drop rule was doing all the damage on its own. Cleared the outstanding 32. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
648 lines
22 KiB
YAML
648 lines
22 KiB
YAML
---
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- name: load vendored sophie modlist
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ansible.builtin.include_vars:
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file: zomboid_sophie_mods.yml
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tags: zomboid-conf
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- name: create zomboid host directory volumes
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become: true
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ansible.builtin.file:
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path: "{{ item }}"
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state: directory
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0755
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notify: restorecon podman
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loop:
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- "{{ zomboid_path }}/server"
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- "{{ zomboid_path }}/data"
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- "{{ zomboid_path }}/scripts"
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- "{{ zomboid_path }}/logs"
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- name: create podman bin directory
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become: true
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ansible.builtin.file:
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path: "{{ podman_home }}/bin"
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state: directory
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0755'
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- name: deploy zomboid world reset script
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become: true
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ansible.builtin.template:
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src: zomboid/world-reset.sh.j2
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dest: "{{ podman_home }}/bin/zomboid-world-reset.sh"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0755'
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- name: deploy zomboid world reset path unit
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-world-reset.path.j2
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dest: "{{ podman_home }}/.config/systemd/user/zomboid-world-reset.path"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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notify: reload zomboid systemd
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- name: deploy zomboid world reset service unit
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-world-reset.service.j2
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dest: "{{ podman_home }}/.config/systemd/user/zomboid-world-reset.service"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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notify: reload zomboid systemd
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- name: deploy zomboid stats script
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-stats.sh.j2
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dest: "{{ podman_home }}/bin/zomboid-stats.sh"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0755'
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- name: create zomboid stats file with correct permissions
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become: true
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ansible.builtin.file:
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path: "{{ podman_volumes }}/zomboid-stats.json"
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state: touch
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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modification_time: preserve
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access_time: preserve
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- name: deploy zomboid stats service unit
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-stats.service.j2
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dest: "{{ podman_home }}/.config/systemd/user/zomboid-stats.service"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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notify: reload zomboid systemd
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- name: deploy zomboid stats timer unit
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-stats.timer.j2
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dest: "{{ podman_home }}/.config/systemd/user/zomboid-stats.timer"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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notify: reload zomboid systemd
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- name: enable zomboid stats timer
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become: true
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become_user: "{{ podman_user }}"
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ansible.builtin.systemd:
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name: zomboid-stats.timer
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scope: user
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enabled: true
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state: started
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daemon_reload: true
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- name: copy zomboid entrypoint script
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become: true
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ansible.builtin.template:
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src: zomboid/entrypoint.sh.j2
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dest: "{{ zomboid_path }}/scripts/entrypoint.sh"
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0755
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notify: restorecon podman
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- name: copy zomboid steamcmd install script
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become: true
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ansible.builtin.template:
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src: zomboid/install.scmd.j2
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dest: "{{ zomboid_path }}/scripts/install.scmd"
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0644
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notify: restorecon podman
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# Server config is seeded from the vendored Sophie 42 preset *before* first
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# boot, so the server never generates a vanilla INI we then have to patch.
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#
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# force is off by design: these files are a starting point, not a managed
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# state. Stop the server, hand-edit them, regenerate the world -- Ansible will
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# not clobber the edits on the next deploy. Re-push deliberately with
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# -e zomboid_config_force=true.
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- name: create zomboid server config directory
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become: true
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ansible.builtin.file:
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path: "{{ zomboid_path }}/data/Server"
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state: directory
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0755
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notify: restorecon podman
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tags: zomboid-conf
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- name: seed zomboid server ini from sophie preset
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become: true
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ansible.builtin.template:
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src: zomboid/server.ini.j2
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dest: "{{ zomboid_path }}/data/Server/{{ zomboid_server_name }}.ini"
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force: "{{ zomboid_config_force | bool }}"
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0644
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notify: restorecon podman
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tags: zomboid-conf
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# Copied, not templated: these are Lua and must not go through Jinja.
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- name: seed zomboid sandbox and spawn config from sophie preset
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become: true
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ansible.builtin.copy:
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src: "zomboid/sophie/{{ item }}.lua"
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dest: "{{ zomboid_path }}/data/Server/{{ zomboid_server_name }}_{{ item }}.lua"
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force: "{{ zomboid_config_force | bool }}"
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owner: "{{ podman_subuid.stdout }}"
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group: "{{ podman_user }}"
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mode: 0644
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loop:
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- SandboxVars
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- spawnregions
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- spawnpoints
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notify: restorecon podman
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tags: zomboid-conf
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- name: deploy zomboid log prune script
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become: true
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ansible.builtin.template:
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src: zomboid/zomboid-log-prune.sh.j2
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dest: "{{ podman_home }}/bin/zomboid-log-prune.sh"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0755'
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- name: deploy zomboid log prune units
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become: true
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ansible.builtin.template:
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src: "zomboid/zomboid-log-prune.{{ item }}.j2"
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dest: "{{ podman_home }}/.config/systemd/user/zomboid-log-prune.{{ item }}"
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owner: "{{ podman_user }}"
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group: "{{ podman_user }}"
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mode: '0644'
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loop:
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- service
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- timer
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notify: reload zomboid systemd
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- name: enable zomboid log prune timer
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become: true
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become_user: "{{ podman_user }}"
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ansible.builtin.systemd:
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name: zomboid-log-prune.timer
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scope: user
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enabled: true
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state: started
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daemon_reload: true
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# The server's own logs, not the container's. PZ holds these fds open for the
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# life of the process, so copytruncate is mandatory -- a rename would leave it
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# writing into an unlinked inode and the file would appear to stop growing.
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- name: deploy zomboid logrotate config
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become: true
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ansible.builtin.template:
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src: zomboid/logrotate.j2
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dest: /etc/logrotate.d/zomboid
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owner: root
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group: root
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mode: 0644
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# Set volume permissions for steam user (UID 1000) inside container
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# This uses podman unshare to set ownership correctly for rootless podman
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- name: set zomboid volume permissions for steam user
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become: true
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become_user: "{{ podman_user }}"
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ansible.builtin.shell: |
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podman unshare chown -R 1000:1000 {{ zomboid_path }}/server
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podman unshare chown -R 1000:1000 {{ zomboid_path }}/data
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changed_when: false
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- name: flush handlers
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ansible.builtin.meta: flush_handlers
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- import_tasks: podman/podman-check.yml
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vars:
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container_name: zomboid
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container_image: "{{ image }}"
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- name: create zomboid container
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become: true
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become_user: "{{ podman_user }}"
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containers.podman.podman_container:
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name: zomboid
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image: "{{ image }}"
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restart_policy: on-failure:3
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log_driver: k8s-file
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log_opt:
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max_size: 50m
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env:
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SERVER_NAME: "{{ zomboid_server_name }}"
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MIN_RAM: "{{ zomboid_min_ram }}"
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MAX_RAM: "{{ zomboid_max_ram }}"
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AUTO_UPDATE: "true"
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ADMIN_PASSWORD: "{{ zomboid_admin_password }}"
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SERVER_PASSWORD: "{{ zomboid_password }}"
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PUID: "1000"
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PGID: "1000"
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volumes:
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- "{{ zomboid_path }}/server:/project-zomboid"
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- "{{ zomboid_path }}/data:/project-zomboid-config"
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- "{{ zomboid_path }}/scripts/entrypoint.sh:/entrypoint.sh:ro"
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- "{{ zomboid_path }}/scripts/install.scmd:/home/steam/install.scmd:ro"
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ports:
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- "16261:16261/udp"
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- "16262:16262/udp"
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- "{{ zomboid_rcon_port }}:{{ zomboid_rcon_port }}/tcp"
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command: /bin/bash /entrypoint.sh
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- name: create systemd startup job for zomboid
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include_tasks: podman/systemd-generate.yml
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vars:
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container_name: zomboid
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# Ensure zomboid restarts on any exit (including admin-triggered restarts)
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- name: configure zomboid systemd to always restart
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become: true
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become_user: "{{ podman_user }}"
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ansible.builtin.lineinfile:
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path: "{{ podman_home }}/.config/systemd/user/zomboid.service"
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regexp: "^Restart="
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line: "Restart=always"
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notify: reload zomboid systemd
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# Firewall logging for player IP correlation
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# Logs new UDP connections to Zomboid port for IP address tracking
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- name: add firewall rule to log zomboid connections
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 0
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-p udp --dport 16261 -m conntrack --ctstate NEW
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-j LOG --log-prefix "ZOMBOID_CONN: " --log-level 4
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register: firewall_result
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changed_when: "'already' not in firewall_result.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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- name: add firewall rule to log zomboid connections (runtime)
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become: true
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ansible.builtin.command: >
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firewall-cmd --direct --add-rule ipv4 filter INPUT 0
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-p udp --dport 16261 -m conntrack --ctstate NEW
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-j LOG --log-prefix "ZOMBOID_CONN: " --log-level 4
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changed_when: false
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failed_when: false
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tags: firewall
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# =============================================================================
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# Add logging for port 16262 (mirrors existing 16261 logging)
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# =============================================================================
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- name: add firewall rule to log zomboid connections on 16262
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 0
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-p udp --dport 16262 -m conntrack --ctstate NEW
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-j LOG --log-prefix "ZOMBOID_CONN: " --log-level 4
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register: firewall_result_16262
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changed_when: "'already' not in firewall_result_16262.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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- name: add firewall rule to log zomboid connections on 16262 (runtime)
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become: true
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ansible.builtin.command: >
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firewall-cmd --direct --add-rule ipv4 filter INPUT 0
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-p udp --dport 16262 -m conntrack --ctstate NEW
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-j LOG --log-prefix "ZOMBOID_CONN: " --log-level 4
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changed_when: false
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failed_when: false
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tags: firewall
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# =============================================================================
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# Zomboid Rate Limiting and Query Flood Protection
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# =============================================================================
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# These rules mitigate Steam server query floods while allowing legitimate play.
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# Query packets are typically 53 bytes; game traffic is larger and sustained.
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#
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# Rule priority: 0=logging (existing), 1=allow established, 2=rate limit queries
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# Allow established/related connections without rate limiting
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# This ensures active players aren't affected by query rate limits
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- name: allow established zomboid connections on 16261
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 1
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-p udp --dport 16261 -m conntrack --ctstate ESTABLISHED,RELATED
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-j ACCEPT
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register: established_result
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changed_when: "'already' not in established_result.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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- name: allow established zomboid connections on 16262
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 1
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-p udp --dport 16262 -m conntrack --ctstate ESTABLISHED,RELATED
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-j ACCEPT
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register: established_result_16262
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changed_when: "'already' not in established_result_16262.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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# =============================================================================
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# Smart Zomboid Traffic Filtering (Packet-Size Based)
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# =============================================================================
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# Distinguishes legitimate players from scanner bots:
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# - Players send varied packet sizes (53, 37, 1472 bytes)
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# - Scanners only send 53-byte query packets
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#
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# Rule priority:
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# 0 = LOG all (existing above)
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# 1 = ACCEPT established (existing above)
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# 2 = Mark + ACCEPT non-query packets (verifies player)
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# 3 = ACCEPT queries from verified IPs
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# 4 = LOG rate-limited queries from unverified IPs
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# 5 = DROP rate-limited queries from unverified IPs
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# Priority 2: Mark IPs sending non-query packets as verified (1 hour TTL)
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# Any packet NOT 53 bytes proves actual connection attempt
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- name: mark verified players on 16261 (non-query packets)
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 2
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-p udp --dport 16261 -m conntrack --ctstate NEW
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-m length ! --length 53
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-m recent --name zomboid_verified --set
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-j ACCEPT
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register: verify_result
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changed_when: "'already' not in verify_result.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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- name: mark verified players on 16262 (non-query packets)
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 2
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-p udp --dport 16262 -m conntrack --ctstate NEW
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-m length ! --length 53
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-m recent --name zomboid_verified --set
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-j ACCEPT
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register: verify_result_16262
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changed_when: "'already' not in verify_result_16262.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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# Priority 3: Allow queries from verified players (within 1 hour)
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- name: allow queries from verified players on 16261
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 3
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-p udp --dport 16261 -m conntrack --ctstate NEW
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-m length --length 53
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-m recent --name zomboid_verified --rcheck --seconds 3600
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-j ACCEPT
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register: verified_query_result
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changed_when: "'already' not in verified_query_result.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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- name: allow queries from verified players on 16262
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 3
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-p udp --dport 16262 -m conntrack --ctstate NEW
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-m length --length 53
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-m recent --name zomboid_verified --rcheck --seconds 3600
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-j ACCEPT
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register: verified_query_result_16262
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changed_when: "'already' not in verified_query_result_16262.stderr"
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failed_when: false
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notify: restart firewalld
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tags: firewall
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# Priority 4/5: query flood limiting.
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#
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# The original thresholds were 1/hour burst 2 per source IP, on the theory that
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# only scanners send 53-byte query packets and that real players would first be
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# marked verified by the priority-2 rule when they sent something else. That
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# premise is inverted: a client's *first* contact is a 53-byte query, so nobody
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# can be verified before they query, and nobody can query more than twice an
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# hour without being dropped. The counters were unambiguous -- 5 packets ever
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# matched the verified-accept rule against 30,563 drops -- and fail2ban then
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# banned the dropped players for a week each, several an hour, all residential
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# IPs. The server was unreachable for everyone.
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|
#
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# Remove the old rules so hosts carrying them converge, then re-add the same
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# shape at a threshold no real client reaches. Opening the server browser sends
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# a handful of queries; a flood sends thousands.
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|
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- name: remove broken log query rate-limit rule on 16261 (permanent)
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become: true
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ansible.builtin.command: >
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firewall-cmd --permanent --direct --remove-rule ipv4 filter INPUT 4
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-p udp --dport 16261 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16261
|
|
--hashlimit-htable-expire 3600000
|
|
-j LOG --log-prefix "ZOMBOID_RATELIMIT: " --log-level 4
|
|
changed_when: false
|
|
failed_when: false
|
|
tags: firewall
|
|
|
|
- name: remove broken log query rate-limit rule on 16261 (runtime)
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --direct --remove-rule ipv4 filter INPUT 4
|
|
-p udp --dport 16261 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16261
|
|
--hashlimit-htable-expire 3600000
|
|
-j LOG --log-prefix "ZOMBOID_RATELIMIT: " --log-level 4
|
|
changed_when: false
|
|
failed_when: false
|
|
tags: firewall
|
|
|
|
- name: remove broken drop query rate-limit rule on 16261 (permanent)
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --permanent --direct --remove-rule ipv4 filter INPUT 5
|
|
-p udp --dport 16261 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16261
|
|
--hashlimit-htable-expire 3600000
|
|
-j DROP
|
|
changed_when: false
|
|
failed_when: false
|
|
tags: firewall
|
|
|
|
- name: remove broken drop query rate-limit rule on 16261 (runtime)
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --direct --remove-rule ipv4 filter INPUT 5
|
|
-p udp --dport 16261 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16261
|
|
--hashlimit-htable-expire 3600000
|
|
-j DROP
|
|
changed_when: false
|
|
failed_when: false
|
|
tags: firewall
|
|
|
|
- name: remove broken log query rate-limit rule on 16262 (permanent)
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --permanent --direct --remove-rule ipv4 filter INPUT 4
|
|
-p udp --dport 16262 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16262
|
|
--hashlimit-htable-expire 3600000
|
|
-j LOG --log-prefix "ZOMBOID_RATELIMIT: " --log-level 4
|
|
changed_when: false
|
|
failed_when: false
|
|
tags: firewall
|
|
|
|
- name: remove broken log query rate-limit rule on 16262 (runtime)
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --direct --remove-rule ipv4 filter INPUT 4
|
|
-p udp --dport 16262 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16262
|
|
--hashlimit-htable-expire 3600000
|
|
-j LOG --log-prefix "ZOMBOID_RATELIMIT: " --log-level 4
|
|
changed_when: false
|
|
failed_when: false
|
|
tags: firewall
|
|
|
|
- name: remove broken drop query rate-limit rule on 16262 (permanent)
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --permanent --direct --remove-rule ipv4 filter INPUT 5
|
|
-p udp --dport 16262 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16262
|
|
--hashlimit-htable-expire 3600000
|
|
-j DROP
|
|
changed_when: false
|
|
failed_when: false
|
|
tags: firewall
|
|
|
|
- name: remove broken drop query rate-limit rule on 16262 (runtime)
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --direct --remove-rule ipv4 filter INPUT 5
|
|
-p udp --dport 16262 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above 1/hour --hashlimit-burst 2
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16262
|
|
--hashlimit-htable-expire 3600000
|
|
-j DROP
|
|
changed_when: false
|
|
failed_when: false
|
|
tags: firewall
|
|
|
|
- name: log query floods on 16261
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 4
|
|
-p udp --dport 16261 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above {{ zomboid_query_rate_limit }}
|
|
--hashlimit-burst {{ zomboid_query_burst }}
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16261
|
|
--hashlimit-htable-expire 3600000
|
|
-j LOG --log-prefix "ZOMBOID_RATELIMIT: " --log-level 4
|
|
register: qflood_log_16261
|
|
changed_when: "'already' not in qflood_log_16261.stderr"
|
|
failed_when: false
|
|
notify: restart firewalld
|
|
tags: firewall
|
|
|
|
- name: drop query floods on 16261
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 5
|
|
-p udp --dport 16261 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above {{ zomboid_query_rate_limit }}
|
|
--hashlimit-burst {{ zomboid_query_burst }}
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16261
|
|
--hashlimit-htable-expire 3600000
|
|
-j DROP
|
|
register: qflood_drop_16261
|
|
changed_when: "'already' not in qflood_drop_16261.stderr"
|
|
failed_when: false
|
|
notify: restart firewalld
|
|
tags: firewall
|
|
|
|
- name: log query floods on 16262
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 4
|
|
-p udp --dport 16262 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above {{ zomboid_query_rate_limit }}
|
|
--hashlimit-burst {{ zomboid_query_burst }}
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16262
|
|
--hashlimit-htable-expire 3600000
|
|
-j LOG --log-prefix "ZOMBOID_RATELIMIT: " --log-level 4
|
|
register: qflood_log_16262
|
|
changed_when: "'already' not in qflood_log_16262.stderr"
|
|
failed_when: false
|
|
notify: restart firewalld
|
|
tags: firewall
|
|
|
|
- name: drop query floods on 16262
|
|
become: true
|
|
ansible.builtin.command: >
|
|
firewall-cmd --permanent --direct --add-rule ipv4 filter INPUT 5
|
|
-p udp --dport 16262 -m conntrack --ctstate NEW
|
|
-m length --length 53
|
|
-m hashlimit --hashlimit-above {{ zomboid_query_rate_limit }}
|
|
--hashlimit-burst {{ zomboid_query_burst }}
|
|
--hashlimit-mode srcip --hashlimit-name zomboid_query_16262
|
|
--hashlimit-htable-expire 3600000
|
|
-j DROP
|
|
register: qflood_drop_16262
|
|
changed_when: "'already' not in qflood_drop_16262.stderr"
|
|
failed_when: false
|
|
notify: restart firewalld
|
|
tags: firewall
|
|
|
|
# World reset is now triggered via Discord bot -> systemd path unit
|
|
# See zomboid-world-reset.path and zomboid-world-reset.service
|
|
- name: enable zomboid world reset path unit
|
|
become: true
|
|
become_user: "{{ podman_user }}"
|
|
ansible.builtin.systemd:
|
|
name: zomboid-world-reset.path
|
|
scope: user
|
|
enabled: true
|
|
state: started
|
|
daemon_reload: true
|