fix(zomboid): re-sync the world settings from the live server

The vendored Sophie preset and the running debbzoid world had drifted, and the
repo only held the preset. That is not a restore point: force-pushing it would
have reverted the admins' in-game tuning rather than recovering it, which is
exactly how a Sophie world quietly became an Apocalypse one once already -- 139
values reverted, loot from 0.35 back to 0.9, CharacterFreePoints 0 to 60.

files/zomboid/sophie/SandboxVars.lua is now a snapshot of the live world taken
2026-08-31, not the preset as shipped. The modlist is untouched and still
upstream, which is why zomboid_preset_version now names the two halves and their
separate dates. server.ini.j2 carries the eight keys that had drifted:

  PlayerSafehouse              false -> true
  SafehouseAllowNonResidential false -> true   (the diner/gas-station case)
  SafehouseAllowRespawn        false -> true
  SafehouseAllowLoot           true  -> false
  SafehouseAllowFire           true  -> false
  TrashDeleteAll               false -> true
  MapRemotePlayerVisibility    1     -> 4
  ResetID                      6953472 -> 826046

ResetID is in that list on purpose, and matters most. It is the world's
soft-reset token: a file value that differs from the one the live world was
created with tells every connected client to roll a new character. Carrying the
live value makes a deliberate force-push a no-op instead of a server-wide wipe
prompt.

Spawn config gets its own switch, zomboid_spawn_force. spawnregions.lua and
spawnpoints.lua are the only config a running world re-reads -- at every server
start, where SandboxVars is read once, when the world is created -- so a spawn
edit is deployable on the live world without a wipe. Sharing zomboid_config_force
between them would have meant force-pushing the whole preset to land a one-line
spawn edit, rewriting the INI (hence the ResetID hazard above) and the world's
SandboxVars along with it.

config-template/ now tracks the repo unconditionally. Nothing on the host writes
that directory and the server cannot see it, so it has no hand edits to protect;
if it does not track the repo it is not a restore point, just an older world's
settings.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016QdWYhwUtwM2NQGukiRh12
This commit is contained in:
Bastian de Byl
2026-09-05 09:11:31 -04:00
co-authored by Claude Opus 5
parent 9954d774e7
commit ba9c4f2bfe
7 changed files with 456 additions and 226 deletions
@@ -86,7 +86,8 @@ fi
# every later wipe regenerates from them -- which is how a Sophie world became an
# Apocalypse one. Nothing here corrects that automatically any more, so the
# snapshot above is the way back: config-backup/ holds the settings as they were
# before each wipe, and config-template/ holds the pristine Sophie preset.
# before each wipe, and config-template/ holds what this repo deploys -- since
# 2026-08-31 a snapshot of Greg's live tuning, not the pristine Sophie preset.
# Start server
log "Starting zomboid service..."